This creates an issue around balancing missions and needs to be addressed to ensure the long term health of the game. Gate of Infinity is being used to make challenging missions into trivial encounters.Optimised cameras on the ship to help performance in some rooms, notably the Teleportarium, Barracks, Libris Malleus and Manufactorum.Optimisations have been made to the Combat HUD and some enemy abilities, that will generally improve performance.Optimisations have been made to some cinematics to increase FPS.Missing Talents: " ZealousScholar" + " BattleProdigy"Īnother thing worth noting, if you ever have a Knight that "cannot get more resiliance", Use Zanzer's "Knight Pointer" and set the number to minusĭon't worry about the massive number that appears once you changed it. So use that if you want even more synergy between your squads, I didn't manage to find the information on the last 2 Talents because they are either tied to the advanced units specifically or are SUPER rare, but if anyone finds these before I do, please share exactly what each one notes and I'll update it. I've tracked down the names of all the Talent+Ability names your units can spawn with and put them into a txt file on Try reloading a save 1 day before the bloom missions trigger, that way the RNG is guaranteed to give you a unit you wantīut like anchor3t mentioned, the advanced units wont be available as rewards until you progress past the first major story event. If you are hunting a specific advanced unit and it's taking too long or something Also, i wanted to ask you if with this table is possible to add advanced classes to the rewards, i usually receive a lot of apothecaries, but never a purifier or a librarian
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